Written by Brandon Gill, Game Director, Next Level Games
SEGA and Marvel were excellent partners throughout the development of Captain America: Super Soldier. During our early prototype phases SEGA was highly involved working together with Next Level Game's philosophy of "game-mechanics first".
When it came time to start work on the story, we were pleasantly surprised by Marvel's insistence that we not directly follow the plot of the movie. This combination allowed us the freedom to assess the game as a stand-alone experience and create a story to fit the game-play that we had developed.
Christos Gage was a pleasure to work with. He brought his talents to the table after we had already decided on many of the game-flows that fit with our prototyped mechanics. Not only did he work around our existing needs, he went out of his way to enhance all of our game-play by weaving it into the narrative. Every enemy, weapon and piece of equipment in the game has a place within the story, fleshed out and enhanced by his writing.As much as the game stands alone in plot, we certainly made every effort to have it fit within the movie universe. It sits as a sort of side-story that was unexplored in the film; like an "untold chapter".
We also maintained characters that appeared in both the movie and the game by using the likeness of the actors. Wherever we could, we used the actors for voice work as well. Chris Evans in particular did a wonderful job voicing Cap for the game, creating a strong character connection from movie to game.