Fans can explore the Batcave from the Emmy® Award–winning
television series in a fully immersive DC Comics animated universe; OTOY’s ORBX
holographic video powers groundbreaking cinematic experience on consumer VR
devices
Warner Digital Series, DC Entertainment and visual effects
pioneer, OTOY Inc., today announced work on a groundbreaking immersive
entertainment experience that will see the Batcave from the acclaimed Emmy®
Award–winning Batman: The Animated Series brought to life via interactive
holographic video for virtual reality displays. The interactive narrative
experience will give fans the opportunity to explore Batman’s world like never
before, allowing them to feel what it is like to be inside the show’s stylized
universe on devices such as the Samsung GALAXY Gear VR, the Oculus Rift, and on
forthcoming ‘glasses-free’ light field displays that will power future TV and
mobile devices.
First aired on network television in 1992, Batman: The
Animated Series defined the classic DC Comics character for a generation of
fans. The success of the highly influential show led to a multi-decade run of
critically acclaimed television series and animated original movies set in the
DC Comics animated universe it helped establish.
Using OTOY’s OctaneRender™ and light field technology,
Warner Digital Series and OTOY are faithfully recreating the look and feel of
the animated series in unprecedented detail, collaborating with Batman: The
Animated Series producer Bruce Timm. Timm is guiding the meticulous adaptation
of the original 1992 designs into a fully realized universe with volume and
depth. OTOY is also developing tools that perfectly preserve the show’s
distinct visual drawing style in 3D space, without requiring any
post-production work or manual artist intervention. OTOY’s OctaneRender™ scales
this process through light field rendering on the cloud, translating the show’s
unique aesthetic, immediately recognized by millions of fans, into cinematic
virtual reality.
The project represents the first of many commercial
endeavors leveraging OTOY’s rendering and holographic streaming technology
which aim to deliver next-generation media and entertainment experiences to
emerging content platforms in the coming years.
“We are continuously exploring new and exciting ways to tell
stories and share experiences with audiences around the globe, and we’re
excited to be working with OTOY on this cutting-edge adaptation from Batman:
The Animated Series,” said Sam Register, President, Warner Bros. Animation and
Warner Digital Series. “More to the point: It’s super-cool, eye-popping stuff,
and fans are going to love it. We can’t wait for them to have the chance to see
the Batcave from the show again — for the very first time.”
“Warner Bros. has always been at the forefront of technology
and entertainment, exemplified again today in its partnership with OTOY in
bringing this Batman: The Animated Series experience to new audiences through
holographic video,” said Jules Urbach, Founder and CEO, OTOY. “We’re thrilled
to be part of this project. Our work with Warner Bros. validates the tremendous
potential of VR as a new cinematic medium.
Work on the Batman: The Animated Series project is already
underway with a first release targeting this winter through the ORBX viewer
app.
About OTOY Inc.
OTOY Inc. is the definitive cloud graphics company,
pioneering technology that is redefining content creation and delivery for
media and entertainment organizations around the world. OTOY’s Academy
Award®-winning technology is used by leading visual effects studios, artists,
animators, designers, architects, and engineers, providing unprecedented
creative freedom, new levels of realism, and new economics in content creation
and distribution powered by the cloud. For more information, visit
www.otoy.com.
About DC Entertainment
DC Entertainment, home to iconic brands DC Comics (Superman,
Batman, Green Lantern, Wonder Woman, The Flash), Vertigo (Sandman, Fables) and
MAD, is the creative division charged with strategically integrating its
content across Warner Bros. Entertainment and Time Warner. DC Entertainment
works in concert with many key Warner Bros. divisions to unleash its stories
and characters across all media, including but not limited to film, television,
consumer products, home entertainment and interactive games. Publishing
thousands of comic books, graphic novels and magazines each year, DC
Entertainment is the largest English-language publisher of comics in the world.
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